So, not sure if anything like this has been posted before (if so I couldn't find it), but here are the weapon component hashes I found today (I believe it's all of them), Attachment name - Hash - Compatible weapons, WEAPON::GIVE_WEAPON_COMPONENT_TO_PED(Ped ped, Hash weaponHash, Hash componentHash). Native (Name) HEX integer unsigned integer. Version 1.3: Modern UI update and additional hashes, which includes explosion hashes and vehicle weapon hashes (Example: spotlight, rotors etc.) Extended clip - 0xB1214F9B: Assault Rifle. I want do know a in game object name to spawn, how can i do it ? GTA-OBJECTS.XYZ Objects Vehicles Weapons . GTA 5 Weapons and Ammo Cheat. GTA 5 Weapons Data Base . Core Game only. Scope - 0xAA2C45B4: Combat PDW, Advanced Rifle, Bullpup Rifle, Grenade Launcher, Smoke Grenade Launcher. Hello everyone, Simply useless. MK2PistolRegularClip= 0x94F42D62, MK2PistolExtendedClip = 0x5ED6C128, MK2PistolFlashLight= 0x43FD595B, MK2PistolMountedScope= 0x8ED4BB70, MK2PistolCompensator= 0x21E34793, MK2SmgExtendedClip = 0xB9835B2E, MK2SmgSmallScope = 0x3DECC7DA, MK2SmgMediumScope = 0xE502AB6B, MK2SmgRegularBarrel = 0xD9103EE1, MK2SmgHeavyBarrel = 0xA564D78B, MK2SmgHoloSight = 0x9FDB5652, MK2AssaultRifleHoloSight = 0x420FD713, MK2AssaultRifleRegularClip = 0x8610343F, MK2AssaultRifleExtendedClip = 0xD12ACA6F, MK2AssaultRifleGrip = 0x9D65907A, MK2AssaultRifleSmallScope = 0x049B2945, MK2AssaultRifleMediumScope = 0xC66B6542, MK2AssaultRifleRegularBarrel = 0x43A49D26, MK2AssaultRifleHeavyBarrel = 0x5646C26A, MK2CarbineRifleRegularClip = 0x4C7A391E, MK2CarbineRifleExtendedClip = 0x5DD5DBD5, MK2CarbineRifleRegularBarrel = 0x833637FF, MK2CarbineRifleHeavyBarrel = 0x8B3C480B, MK2CombatMgRegularClip = 0x492B257C, MK2CombatMgExtendedClip = 0x17DF42E9, MK2CombatMgRegularBarrel = 0xC34EF234, MK2CombatMgHeavyBarrel = 0xB5E2575B, MK2SniperRegularClip = 0xFA1E1A28, MK2SniperExtendedClip = 0x2CD8FF9D, MK2SniperScopeLarge = 0x82C10383, MK2SniperScopeNightVision = 0xB68010B0. Weapon Model Hash Key (this is the model you can spawn as a prop, use with joaat functions to generate hash) Weapon Default Clip Size. From RAGE Multiplayer Wiki. hey, this list contains the Native, Hex, Integer and unsigned Integer. In alternative, we created a VIP Membership that allows you to browse the site without ads and get some extra features, for a small price. Object Hash: 388542025: Object Hash (uInt32): theres this one vehicle i downloaded and i was trying to find the hash for the weapon the vehicle has on it but im not sure how. https://gist.github.com/root-cause/faf41f59f7a6d818b7db0b839bd147c1. sub_6663a(&l_115B, WEAPON::GET_WEAPONTYPE_MODEL(${ammo_rpg})); Here is what I've found : * 0xBC7AF403 = MK2 Pistol *standard AmmoType* (Only Revolver MK2) * 0xDBACD794 = MK2 Shotgun *standard AmmoType* * 0x2D31ADD9 = MK2 SMG *standard AmmoType* * 0xD05319F = MK2 Assault *standard AmmoType*. Anyway thanks for answering, I found an use for this. [Reference] Weapons.meta Flags and Hashes -. Hash Key Hash; Base Model: COMPONENT_KNUCKLE_VARMOD_BASE: 0xF3462F33: The Pimp: COMPONENT_KNUCKLE_VARMOD_PIMP: 0xC613F685: The Ballas: GTA:V weapon hashes updated to latest DLC. NOTE: This is not dlc data. Extended clip - 0x8EC1C979: Advanced Rifle. FoxtrotDelta#0244 <<