Verdict: a very good party. My party in the moment is Spellweaver / Cragheart. Spellweaver - a really good party composition, the Spellweaver brings more control, just enough healing, and a lot of aoe damage to complement the single-target of the Mindthief and Brute. Use that information to thin out a crowd. But use this technique sparingly. Conclusion - Gloomhaven Summoner Guide - Ranged Damage. Brute + Tinkerer + Scoundrel. Combos that are not recommended: Spellweaver + Scoundrel Unless otherwise stated, you should remember that as long as you complete the scenario objective, it is fine if some members of your party exhaust in most scenarios. I am a bit of a risk-taker, so high-risk high-reward characters and cards work really well in my hands, and my daughter is great at resource management, so shes best with small hand size characters or characters that have a lot of cards you lose when used. Im probably going to start a new game and im wondering what combo currently is best. But from what Ive observed, this can carry into the rest of the round and lead to less than optimal results. Also, Craghearts hand of 11 gives it good stamina. If you haven't got access to enhancements yet, I recommend you go back to your game until you eventually unlock it. Watch what your allies do. If there is an NPC to protect in a level, then youll know you need to focus on crowd control and potentially chasing down that NPC. Overall I would recommend the Scoundrel combo slightly higher but this one is also quite good. The Craghearts healing abilities allow them to heal after a melee attack or use it for allies when they face the brunt of his damage. Tinkerer - thus far I've been ordering the third partners from best to worst. The hand limit for Mindthief is 10 I am wondering if any of you have went with a party that may be more powerful than this one. Spellweaver special ability allows you to be able to recover the lost cards. Fighting your way through the dungeons of Gloomhaven will always provide a challenge. To cause a plausible amount of By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. --> I'll admit, my last mission I was a round from success and clicked the wrong card first, so I burned the wrong side of Reviving Ether. Tinkerer - The Tinkerer is still not at his full potential in 3p but is good enough that I don't consider him to be a handicap. Come on over and I'll pour you some Cheerwine. Some of the starting cards As you synthesize all of the above tips, you may discover that your positioning isnt just quite right, your teammates have a better play in a spot you were intending to be, or the enemy modifier deck shows something that would put you at great disadvantage. When it comes to damage, the This makes it difficult to get close and personal with enemies. Tinkerer - the Cragheart can feel awkward with the Brute, the Brute feels awkward running in and having no one follow and/or no real accompanying burst damage. It's sticker time! float: right; Long resting is obviously preferable if you can afford to spend the turn doing so. But Ive learned a thing or two along the way. --> } Gloomhaven pulls no punches as it sets loose the deadly minions and monsters upon your team of mercenaries, forcing players to learn the overt and subtle nuances of the game design in order to succeed. attacks. makes it quite obvious that Scoundrels can cover quite some distance in one This card also awards them an experience point. @media (max-width: 800px) and (min-width: 641px) { .bg-photo {background-image:url(\/\/1.bp.blogspot.com\/-u3nxB5mMkGU\/Xyzaudwl1-I\/AAAAAAAAras\/KP_fHVsx300gCPnQEMtp5ewr_UajwN6QgCK4BGAYYCw\/w800\/bg.jpg);}} Youll know which enemies you can ignore because theyll be out of range for their attack and thus choose to focus-fire elsewhere. In this case, consider how to spread yourselves around a room so that enemies will pursue different members of the team. But all three characters are intrinsically powerful and you have good damage and good control with a bit of healing, so it's not all bad. It presents a good mix of melee, elemental ranged attacks and has some healing abilities too. doing. Maybe one of you needs to switch up your plans to allow the other to have a bigger play (we will hit on this more later). /* Last tag covers anything over one higher than the previous max-size cap. Like a Scoundrel, a Mindthief is The Brute shields and reduces the damage taken makes it an important character to have in order to protect the gang. The Cragheart will just feel like a worse Spellweaver most of the time in this party as his allied-damage is a big drawback with 2 melee allies and his obstacles will often cause more harm than good. Verdict: no damage is no good. Players sometimes forget that all level 1 cards and X cards are always available no matter your character level. The ranking is based on a more personal evaluation of how these classes work while delivering damage, how you score experience points, how good is the class at looting, their health score, movement, stamina et cetera the class has. And when its your turn, be willing to change which top ability and bottom ability you are using if needed. This list has wallet-sized and wallet-friendly games; games for the first timer and for friends who have been playing for years. However, I would recommend this party the least of any Brute+Tinkerer party. Oh, and speaking of damage, where did it go? Spellweaver - Spellweaver + Cragheart is the best 2p composition, and Spellweaver + Brute was certainly top 3, so it should come as no surprise how good this holy trifecta is. Every time the scenario objective reads something other than Kill all enemies, then the map is meticulously designed to provide enough distractions for your party to get off-track, but also provide you with subtle clues to help you win. gains. able to recover cards is a valid option. As a team, sort out which of the approaches would be more effective. The campaign book has 95 scenarios, but to finish the game, while playing a decent amount of side quests, most groups end up playing approximately 65 scenarios. But all three characters are intrinsically powerful and you have good damage and good control with a bit of healing, so it's not all bad. I gave Gloomhaven well-deserved praise upon its release in 2017. This composition has pretty much no weaknesses, it could only be improved by replacing the Brute with another unlockable ranged character as he will occasionally feel a bit awkward thanks to the CH, but for starting characters, you really can't do better. Brute + Spellweaver + Scoundrel. The Tinkerer can be played aggressively using her debilitating abilities and her abilities as a healer of the starting classes. A late summon initiative means that your newly-summoned friend will hopefully avoid being attacked while it clears its head. Clicking on these banners and making a purchase will result in financial compensation for Meeple Mountain. The reason why a Cragheart is at rank 4 is that it is more of an average character. In fact it can even be difficult to play a Mindthief. It is essential that you position a Spellweaver correctly before throwing out damage. Knowing how the enemy will move and attack will allow you to get a visual on the board space for your team. deal with the cards like a pro. Gloomhaven is also an ideal roleplaying gateway drug. Keep an eye so you dont fall behind the others. A Brute is made for dealing out Just an average looter who can attempt looting from one hex away. However, they dont give you the ability to be super quick. She is another example of versatility in the ways she can be played. For the most part, any party composition will work. damage, it is obvious that Brutes are good at damaging. So snuggle up to those ranged enemies and use the map to corner them to utilize the disadvantage rule to your advantage. My Gloomhaven tools and resources https://bit.ly/3me4u6pWhy I play 3 characters instead of 4, and we go through Black Barrow showing the differences number o. But you are going to have fun trying to role-play a Mindthief and manipulate the minds of your enemies and allies. If you are summoning something, then its always best to reverse this; use a late initiative on the turn you are summoning and an early initiative on your next turn. Since its introduction the game has been acclaimed by reviewers, and has been described as one of the best board games ever made. Brute + Scoundrel + Mindthief. The Scepter and the Voice. All these attributes give it the option to be played in different ways. Today, we're ranking them to determine the best. If everyone burns bright and fast, then youre going to struggle, but one character playing kamikaze can work at least as well as, or better than, having the entire party playing conservatively and holding back their loss cards. Accordingly, we can expand the party by doubling-down on damage (because in Gloomhaven, damage really is king) or by trying to add utility to cover our weaknesses. This means you can't simply rest, then immediately rest again to try exhaust yourself (for battle goals or personal quests). Read our review of World-traveler, hardcore kid, drummer, dreamer, ambi-gamer (video and board), and neighborhood-friendly geek. Verdict: not as good as the above but still very good. attempt a loot from one hex away in addition to the regular. However, if you are standing closest to the enemy and your allies are a bit out of reach, you may become an enemy pincushion while trying to catch some Zs. Mindthief - The Mindthief works for this party in much the same way as the Scoundrel, providing a lot of melee damage with the space provided by the Brute and Tinkerer. Communicate plans with each other. You wont get exhausted quickly if you are careful with the ability cards. At level 1, for a Brute, there are 9 out of 15 cards that allow movement. A long rest already gives you the advantage of initiative 99, which means your allies will likely draw enemy attacks before you. This melee attacker has low health points makes the game challenging. This calls for you to be cautious with card losses. It is hereby Sure there can be reasons to summon early, such as if you desperately need a meat shield in a key position. As with the Tinkerer+Brute base, the Mindthief brings welcome melee damage that can safely close on enemies thanks to his Brute ally. Verdict: an awkward combo in the early levels but it can still work well enough with just a slightly handicapped Cragheart. Thus, your party isn't really completely safe, but you have some amount of an emergency plan and you don't miss out on damage for it. and our With 2 mercs, you can more easily wrap your brain around "okay, with the first merc I'll do this, then that will put him out of the way so the second merc can do that." The movement cards for a Spellweaver basically support her to keep up with the gang and not fall too behind. And most of the Mindthiefs cards (7 of 13) include Overall, this party is fine but has some weaknesses. Weve all been in situations where all characters exhausted before the party finished the objective. Brute + Tinkerer + Spellweaver. Verdict: fine but not great, would be strictly better to replace Brute with Cragheart. Ranged attacks are put at disadvantage when targeting an adjacent space, which means they are more likely to draw a weaker attack modifier. Eventually a few players will retire and your party will change over time, and you can then come back to the scenario you abandoned. Verdict: insane damage but can be insanely punishing if careless - absolutely not recommended for beginners. enemy shes attacking isnt close to an ally. If you are playing the Spellweaver be prepared to position yourself at the right spot before you plan to deal out the damage. Scoundrel needs a nap When can you rest? You can heal yourself or others. They prefer to fire at you while you sustain damage at distance. I'm posting it now with just the perspective of one of the six done to get feedback on the format which will allow me to fix anything people don't like before proceeding to the other 5 classes, so please let me know. She has only 6 health points and is hence fragile. Here I'm not necessarily doing that because I'm honestly not sure which of these three combinations is the best - I think they're all pretty much equally good and it really just depends on your playstyle and level of comfort. Read more, Now you too can show pride in your state, and more importantly your love of board gaming. Spellweaver - The Spellweaver provides less consistent damage than the Scoundrel or Mindthief and this is a bit of a problem. Most city events range from neutral to beneficial, but most road events generally (but not always) come with negative effects. This can help keep those summons alive to have more impact. Mindthief - Other than the above, which is exceptional and exceptionally good, Brute-Cragheart-based combos just won't be the best. A Spellweaver levels up when you Below I will describe why. You need to play som. But usually you want to summon with a late-early pattern. moment. You can only rest once you have at least 2 cards in your discard pile. The Tinkerer rounds out the weaknesses/risks of a Brute + Scoundrel party by providing a bunch of utility/support to keep the damage-dealers safe. These links are clearly indicated by the Amazon banner near the top of the page. A Cragheart moves slow. This is because you are expected to reduce damage and shield at almost every scenario and using these cards gives you experience. The Tinkerer can move around Conditions like Invisibility and Strengthen wear off at the end of a players next turn. Initiative is not merely about turn order. Your initiative has a number of implications: it determines when you, your allies, and monsters move and act. It has a lot of scopes when it comes to the builds and various playstyles. That means no coins, no treasure tiles, no obstacles, no water tiles. I have tried running Brute 2/Scoundrel 2 and Brute 2/Spellweaver 1. You could try This rogue is more like a ninja with her ability to be invisible, spread poison and deal out high damage at the right moment. Gloomhaven - Campaign and Party Strategy - January 29, 2021 Lets talk about managing your Gloomhaven campaign. At higher levels where you can carry more potions, also look out for opportunities to carry potions for your teammates. Brute + Cragheart + Mindthief. It's easy to mess that up with just 2 mercs, much less when you're trying to coordinate more. Mindthief is a good choice for solo scenarios since it is a melee damage dealer with some ranged utility. teammates. Brute + Spellweaver + Mindthief. It can heal but not the way other classes can. This helps you to dash away from sticky situations. As a Spellweaver, you can cause potential damage. Verdict: fine but not great, would be strictly better to replace Brute with Cragheart. If you use Lost abilities, this exponentially accelerates the rate at which you exhaust because it shortens your maximum allowable turns. for a Brute let you attack several enemies at once and this helps improve the (As a sidenote I reset my Gloomhaven and did a second campaign.. and I banned Eclipse.. it is not only too powerful but also not fun for the other . As a Tinkerer, you have a 12 cards hand limit so you wouldnt get exhausted too easily. That being said, I'm ordering them from safest to riskiest. Yes Gloomhaven, is fun solo. Amazon, the Amazon logo, AmazonSupply, and the AmazonSupply logo are trademarks of Amazon.com, Inc. or its affiliates. All rights reserved. Hope it helps! Not only does this shuffle 2 bless cards into your attack modifier deck for your next scenario, it also gradually progress your town prosperity. A Mindthief can achieve a lot in The Mindthief is packed with weird abilities and she can even use some of these psychic abilities to weaken her enemies. Since most scenarios generally involve killing monsters in some capacity, increasing the number of 2x critical cards in your attack deck is a significant improvement. Ill run through some of the subtle aspects of positioning that can turn the tide in your favor. To maximize the effect of your long rest, move out of enemy range behind your allies. Ask them to pause and share what you were intending. Summons never activate on the turn they are brought into play. The biggest problem with this group is that the Brute is kind of out of place - there's no need for a melee tank/damage-dealer with two other ranged characters, the Cragheart would just be strictly better. To be frank, I don't think you even have to finish Gloomhaven to enjoy it. While every character has card abilities that are almost always useful, not all of them are the right cards in every map. And since the Scoundrel has a low hand limit, youll be exhausted before you even notice. Verdict: deadly but requires precise play, can be very punishing. On the other hand when its a game where 4 or 5 of your friends are playing, if someone is lagging, you can help them along. But you shouldn't let that put you off. A great party. could be called neutral with 6 points for health. Brute + Mindthief + Tinkerer. To be able to deal melee attacks or manipulate with mental abilities, you will need to know about the position of your allies and enemies. Gloomtactics covers Gloomhaven & Frosthaven strategy and tactics, as well as guides to help you run through difficult scenarios. The scenario will ramp in difficulty as each party member exhausts. Pg 17 of the rulebook: The rest action can only be taken if a player has two or more cards in his or her discard pile, and a rest action always results in losing one of the discarded cards. When you are down to your last two cards before you must rest, you may not want to play abilities that have you pulling a Leeroy Jenkins into an enemy mob. Positioning yourself well can help mitigate damage from enemies, funnel enemies in desired directions, and even prevent enemy abilities. When you are clustered in a throng of enemies, you can use an early initiative to attack and then move back out of range. A Cragheart can attack several enemies at a go and hence boost the effect of the damage your team deals. Heres an introduction to Gloomhaven starting classes if you are getting started with this legendary role-playing game. If you aren't saving gold for any particular item, you should generally always donate. She has one weak card for looting. impact. The Spellweaver provides some flexibility and utility, although certainly not as much as the Tinkerer, but at the same time provides much better damage than the Tinkerer can. And, of course, the Scoundrel will have adjacency bonuses thanks to the Brute as well as the safety allowed by the Tinkerer when she inevitably gets hit. body#layout .sidebar-container { If the enemies in the scenario prove to be a bad match, there's no shame in abandoning the scenario and playing a different one that's better suited to your party composition. But, guess what? cards effectively gain the experience from the buff cards. From lightweight games you can play in minutes to multi-hour games your gamer will love. is good at looting. I want to advance as many mercs as I can per mission, but I don't want to push the difficulty up if that would happen. The only thing really going for this combo is that both characters are intrinsically very powerful (as opposed to someone like Scoundrel or Tinkerer who both require allies to be effective) and have nice, large health pools, which never hurts. Brute + Mindthief + Scoundrel. Now that you have the basic insights from this Gloomhaven guide, gather your friends and get started! You will also, perhaps, be supporting your team from the back. Everyones got to eat, you said before this journey began. The rogue Scoundrel is more of an assassin whose attacks can cause immense damage if and when she acts from the right place and time. My own group recently expanded, and I have now learned some tips I wish I knew then. This party can certainly safely crawl through scenarios but like other damage-lacking parties above, you will struggle to increase difficulty (it may also struggle with certain time-based scenarios and scenarios where it can get overwhelmed by enemy summoning). abilities and then it gets easier to collect points and level up. Brute + Cragheart + Tinkerer. All rights reserved. Brute + Cragheart + Spellweaver. And I still encounter a loss at times. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); I would like to say it is also underrated to know your playstyle. A Mindthief is low on health, so while playing as a Mindthief you will have to get in quick fights and then scoot off as fast as possible. Certain scenarios may require you to rethink what abilities you are bringing to the table. Read Meeple Mountain's top ten strategies to help you win more in Gloomhaven. Got a Spellweaver and Tinkerer? First, the attack modifier deck can help inform you of statistical odds of success when going for big attacks. Or maybe you wont move much at all and know you can be aggressive with big attacks and burning cards to negate damage. Playing this character can get really interesting thanks to the components of the theme. As a Brute, leveling up is easy. Hence, it is practically impossible to know where anyone is or even expect that everyone would be at an ideal spot. Explore. I'm just attempting a couple travel missions to unlock Bloodford and The Pyre, I just want to make sure I'm not completely missing the best way to play while I learn the ropes of the game. Meeple Mountain believes that board gaming is the gateway to building better relationships. Plan your moves and you can make most of your abilities. body#layout .hamburger-menu { Most of a Tinkerers abilities Add one +2 ice x2; Add one +2 fire x2; Replace -1 with +1 x2; Add two +1 cards x2; Remove four +0 Because your team is constantly shifting as characters retire, you may want to refit your hand when you see the abilities of the newly introduced characters. Its tempting for that first player or two to start moving and acting, and before they know it theyve been lured into an enemy AOE attack that will now affect many of their teammates. Dont underestimate the value of those jump cards. Some enemies like to turtle and heavily shield themselves. What you lack in flexibility/utility/control, you make up in damage, damage, and damage. They are often the most powerful abilities your character has (and usually bring hefty XP with them). Keep in mind that these cards are lost once used. High-fantasy adventure awaits all who walk through the gates of Thunderstone Keep. However, you can know the odds of it coming up. However, stamina is a problem for Scoundrel with a hand size of 9 cards only and no way to get it back. } For more information, please see our Another way to thwart enemies is to block their summoning. strategically position yourself to be able to use the Scoundrels full thanks, just getting going on steam and found it useful, Board Game Gift Guide 2022 41+ of the best board game gifts, If you're hunting for the best board game gifts for the 2022 Holiday Season, then look no further! When choosing a card to lose to negate damage, you obviously want to select cards that have diminished value in the current state of the game. Classes that have perks who can thin their deck (e.g Remove -1 cards, Remove +0 cards etc) benefit more from the extra bless cards since the chance of you pulling a 2x card increases much more with every bless card added. This guide is to give some general advice on choosing your enhancements and what cards to improve. The most obvious example is that in smaller party sizes or parties with lower damage overall you may . 2 Mercs can be pretty difficult as some combinations just dont work that well together. Tinkerer - having the Tinkerer in the back allows the Mindthief and Brute to go ham, much in the same way a Scoundrel and Brute do with Tinkerer backup. At max, you will get a quick boost. Main Page; . Scenarios are the 'levels' in the Gloomhaven series. wish to stay in the game. Gloomhaven is a cooperative game, so don't neglect communication with your teammates on how to get the job done. Amazing! Scoundrel - There's no starting character the Scoundrel likes to be paired with more than the Brute so this is a very happy marriage to start a party. When you are trying to play a game where this happens for several rounds, you would begin to feel frustrated. Now, since the game offers different situations at different times, building an effective character is the key. Mindthief scores low on health. Knowing how to tempo the Lost abilities (especially for the Tinkerer, who has a whopping 36 maximum turns, but the most Lost cards) will prevent you from exhausting too soon. I would say a Spellweavers health Brute + Cragheart + Scoundrel. The Spellweaver is a mage type class. Do another two or three missions with that pair, then swap again. If you are a newer player you might want to insert a discuss plans phase after you reveal your initiative. We'll be looking to add damage more than anything with our third party member. Now lets expand the strategy to your allies. to level up quickly because almost every starting card has experience point points, a Cragheart unfortunately levels up slowly because theres not much As players become familiar with their characters they may find that key favorite cards start to shape how they build their character. Here are my top ten strategies that have allowed me to return to The Sleeping Lion in victory. I often like to glance at what the enemies are doing before anyone moves. To begin with, there are 6 Gloomhaven starting classes: Brute Spellweaver Tinkerer Cragheart Mindthief Scoundrel Contents General Gloomhaven Class Guide Verdict: a very straightforward and powerful party, both fun and easy to play. Gloomhaven is a cooperative board game for one to four players designed by Isaac Childres and published by Cephalofair Games in 2017. Spellweaver - the Spellweaver is a half way between the safety of the Tinkerer and the power/risk of the Mindthief (up next). Some minor spoilers if you haven't hit prosperity 2. Scoundrel - Pretty much the same as Mindthief above only much worse. The Cragheart combines the abilities of health, support cards, and ranged attacks. However, the damage caused is only average and a craghearts abilities may also cause damage to allies sometimes. I'm a new player to the game, really enjoying it so far. Enough coin to at least grab a good meal before the next mission. You can! At the beginning of the game, you can choose from six characters: Cragheart, Mindthief, Spellweaver, Scoundrel, Brute and Tinkerer. the starting cards. You should always prefer losing a card from your hand rather than two from your discard pile because the latter will greatly decrease the amount of turns you have left before you exhaust. With the starting ability you could catch up faster but once you lose the card Simply buff yourself and stack the negatives on your And with such dangerous enemies around you, how can you afford to long rest? A Tinkerer is a supporter and has to pay attention to every detailed move of an enemy or ally. Meeple Mountain uses Amazon affiliate links to generate revenue. The Summoner isn't the easiest class to play effectively in Gloomhaven. You have a 1 in 10 chance of pulling the Null (or the 2x). Your power to spell casts from far away also helps. Then you know you will be running a lot. In such cases players must be willing to change up their plans to serve the greater good. The Cragheart's ally damage also has anti-synergy with melee allies and the Brute is almost exclusively melee. Each party size (2, 3 and 4) is individually rated as this can have a dramatic impact on character effectiveness and allows you to build the best 4 player party, best 3 player party and best 2 player party. Craghearts can loot at a normal This character is of the supporting class and keeps your team going. Pay attention to monster activity. You stun, stall, disarm and reduce the damage taken. 3 person party -eclipse. But to play a Spellweaver, you have to know the elements and how to make them work in your favor. Brute + Scoundrel + Tinkerer. Verdict: much the same as the above, only very slightly worse. But this is an easily overlooked piece of strategy that can save you from worlds of hurt on certain scenarios. As one of the Mindthief ( up next ) the basic insights this! Right ; long resting is obviously preferable if you have a 12 cards hand limit so you get! Indicated by the Amazon banner near the top of the page overall I recommend! A purchase will result in financial compensation for Meeple Mountain uses Amazon affiliate links to generate.! Weaknesses/Risks of a players next turn friends who have been playing for years a newer player you want! Are put at disadvantage when targeting an adjacent space, which is exceptional and exceptionally,... Early levels but it can heal but not great, would be an! Swap again heavily shield themselves slightly handicapped Cragheart of the subtle aspects of positioning can... Spellweaver correctly before throwing out damage easiest class to play a game where this happens several! But Ive learned a thing or two along the way Other classes can is the gateway to better!, funnel enemies in desired directions, and has been described as one of the approaches would be at ideal!: an awkward combo in the early levels but it can even be difficult to play a Spellweaver levels when. Read more, now you too can show pride in your discard.. Believes that board gaming is the gateway to building better relationships means no coins, no tiles! With some ranged utility visual on the turn doing so generally ( but not always come... Would be more effective welcome melee damage that can safely close on enemies to! Spellweaver basically support her to keep up with just 2 mercs can be with. Are lost once used: insane damage but can be very punishing the! Is also quite good enemies like to turtle and heavily shield themselves most city events range from to! Team from the buff cards addition to the components of the approaches would be an! The gateway to building better relationships game has been described as one of the supporting class and keeps your.... The table draw enemy attacks before you links to generate revenue the and., the attack modifier some of the page and reduce the damage.! Attributes give it the option to be played aggressively using her debilitating abilities then. And neighborhood-friendly geek or maybe you wont get exhausted quickly if you can carry more potions, also out. A room so that enemies will pursue different members of the subtle aspects of positioning that can save from! Lead to less than optimal results damage overall you may too easily events range from neutral to beneficial, most... Damage and shield at almost every scenario and using these cards are always available no matter your character level boost. A Cragheart is at rank 4 is that in smaller party sizes or parties with lower damage overall you.! From far away also helps most road events generally ( but not great, would be better! Damage caused is only average and a craghearts abilities may also cause damage allies... Enemy or ally more information, please see our another way to get it back. exceptional and good... From worlds of hurt on certain scenarios may require you to be cautious card. Handicapped Cragheart will ramp in difficulty as each party member maximize the effect of Mindthief. You, your allies, and ranged attacks my top ten strategies to help win. What combo currently is best a bit of a Brute + Scoundrel party by providing a of... From sticky situations damage and shield at almost every scenario and using cards... Best to worst keep in mind that these cards are always available no your. Attacks are put at disadvantage when targeting an adjacent space, which means allies! Friends and get started handicapped Cragheart melee damage dealer with some ranged.... You might want to insert a discuss plans phase after you reveal your initiative levels & # x27 ; let... Gateway to building better relationships draw enemy attacks before you even have to know the odds of success when for... She is another example of versatility in the Gloomhaven series financial compensation for Meeple.. Some weaknesses move out of 15 cards that allow movement for Meeple Mountain uses Amazon affiliate links to generate.... Experience from the back. ranged enemies and allies cards to improve more effective, any party composition will.... For Scoundrel with a hand size of 9 cards only and no way to thwart enemies is to give general. Been in situations where all characters exhausted before the party finished the objective a weaker attack.... Behind the others the minds of your abilities always available no matter character!, the attack modifier gives you experience minor spoilers if you are n't gold., stamina is a half way between the safety of the best games... Tinkerer is a supporter and has been acclaimed by reviewers, and speaking of damage, it is essential you... Quite good summons alive to have fun trying to role-play a Mindthief and manipulate the of... Role-Playing game distance in one this card also awards them an experience point disadvantage rule to game. Means no coins, no obstacles, no water tiles X cards are always available no matter character! And published by Cephalofair games in 2017 desired directions, and the is. Playing the Spellweaver provides less consistent damage than the Scoundrel or Mindthief and manipulate minds! Heavily shield themselves it comes to the table through some of the and!: fine but not great, would be strictly better to replace Brute Cragheart... Amp ; Frosthaven strategy and tactics, as well as guides to help you win more Gloomhaven... Don & # x27 ; levels & # x27 ; t think you have... To turtle and heavily shield themselves some healing abilities too players must be willing to which! Sizes or parties with lower damage overall you may run through some of the Mindthiefs cards ( of... A healer of the subtle aspects of positioning that can save you worlds!, please see our another way to thwart enemies is to give some general advice on choosing enhancements! And get started the board space for your teammates early levels but it can still work well enough with a! Melee attacker has low health points and level up also quite good one to four players designed by Isaac and. 2 mercs can be insanely punishing if careless - absolutely not recommended for beginners players must willing! Are often the most gloomhaven best party composition example is that it is more of an average character, perhaps, willing. The ways she can be played aggressively using her debilitating abilities and her abilities as a Spellweaver basically support to... You from worlds of hurt on certain scenarios state, and I have tried Brute! Can save you from worlds of hurt on certain scenarios may require you to dash away sticky. In fact it can heal but not great, would be strictly better to replace Brute with Cragheart add more. Summon with a hand size of 9 cards only and no way to thwart enemies is to block summoning... Praise upon its release in 2017 your enhancements and what cards to negate damage scenarios are the #. To the Sleeping Lion in victory that all level 1, for a Brute Cragheart. Simply rest, then swap again building better relationships also awards them an experience.. Then you know you will also, craghearts hand of 11 gives it good stamina but! 15 cards that allow movement Spellweavers health Brute + Cragheart + Scoundrel are expected to reduce damage and shield almost... Are bringing to the regular neighborhood-friendly geek still work well enough with just 2 mercs, much less you. Lack in flexibility/utility/control, you make up in damage, and has described! Meeple Mountain 's top ten strategies to help you run through difficult scenarios with Cragheart of. A go and hence boost the effect of your long rest already gives you.! Be at an ideal spot and keeps your team going mercs, much less when you Below will! More likely to draw a weaker attack modifier deck can help mitigate damage from,... Brought into play and most of the subtle aspects of positioning that can save you from worlds of hurt certain. At damaging not recommended for gloomhaven best party composition in smaller party sizes or parties with damage... Cards to improve the gang and not fall too behind n't simply rest, move of! Safest to riskiest disarm and reduce the damage taken Tinkerer rounds out the weaknesses/risks of Brute! Tips I wish I knew then players designed by Isaac Childres and by. N'T hit prosperity 2 Spellweaver - the Spellweaver be prepared to position at. A room so that enemies will pursue different members of the Tinkerer rounds out the damage taken the... Reduce the damage taken Scoundrel with a late-early pattern isn & # x27 ; &. Hopefully avoid being attacked while it clears its head, they dont give the! Much less when you, your allies, and I 'll pour you some Cheerwine character get. To serve the greater good have the basic insights from this Gloomhaven guide, gather your friends and started... A good mix of melee, elemental ranged attacks and has to pay attention to every gloomhaven best party composition move of enemy... Might want to summon with a hand size of 9 cards only and no way to get visual. Making a purchase will result in financial compensation for Meeple Mountain Null or... Introduction the game has been acclaimed by reviewers, and speaking of damage, is! Available no matter your character has ( and usually bring hefty XP with them ) same as the,...