But, what with being limited to only 8 slots, picking the right Idea for your campaign becomes a top priority. very powerful militaristic national ideas, Timurids Mughals Guide 1.26 [Dharma DLC]. Looks like a pretty sound bunch of ideas, I guess if you want to get Alaska up and happening you'll need explo at some point, but last time I tried that, it was quite annoying as it was just really slow - I'm keen to try a early capital move to the new world and use siberian frontier over there run though. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Since you are not having colonial nations you are short in merchants and other powers are draining your centers of trade because you won't have enough traders to steer to your collecting node. Jucoy 2 days ago. For a better experience, please enable JavaScript in your browser before proceeding. Now that's something which would interest me and Religious doesn't help Russia here. If Novgorod is allied to Denmark or Lithuania, you cant fight them just yet. Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. Training And Servicing Center. and our This will be a long war. It really is tough decision. Press question mark to learn the rest of the keyboard shortcuts. There are only 2 things holding you back, one is the limited manpower you start with and second are alliances. But trully agree about eco, it might be usefull for a noob as first isea and quality second, but with time it's become totally useless. What ideas should I pick? A nice group with multiple useful effects. Use Oprichnina here for temporary rebel suppression. I am planning on doing a Russia playthrough. Not as much as with Austria or Ottomans. Besides, the Grandmaster would much rather be a Duke or King. I'd probably do religious-quality-economic-trade. It would beimpossible to unlock Administrative ideas for me. After that it's really more what your campaign needs. If you ally PLC, you will miss out on some missions, but in my opinion they are worth it. You can't outlast Russia.Recorded live on twitch.tv/xobidf all the bonuses just have amazing synergy with russian position ad national ideas. More merchants, better merchants, more trade power in general. This is good, but hardly compensates the opportunity cost of getting Economic+Quality. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.31. You want to annex them sooner to get direct borders in Europe. So too shall the Rus'. "Siberian Frontier" national idea. There are couple of ways to deal with Ming and their tributaries. Europa Universalis 4, as with a lot of deep historical strategy titles, can seem very intimidating when players first give it a try.Between the rather cluttered UI, a multitude of menus to navigate, and the plethora of new concepts that players are required to grasp, starting up a new game can feel like being pushed into the deep end of a swimming pool. What is the best army composition? This will require a lot of diplo points. if you're going for WC, you should go Exploration + Expansion + Religious. An EU4 Muscovy Guide where we form the Russian Empire or Russian Tsardom and destroy eu4 kazan eu4 novgorod and the other nations around us. PATREON https://www.patreon.com/ludiethistoriaJOIN https://www.youtube.com/channel/UCc44DwqpTHpQJrCgjWVsjkA/join TWITCH http://www.twitch.tv/ludiethistoria PAYPAL http://tip.ludiethistoria.com/Check out my Twitch Vods Channel https://www.youtube.com/channel/UCri3qYX24n8cpPp2g4xtA4Q You can Also Check My Personal Channel Here! https://www.youtube.com/c/Ludisan More Starting Moves Guides in this playlist: https://www.youtube.com/playlist?list=PLrsZC4e_2qJ_CfLMUMsP4d2ylMwdxWPrE Europa Universalis IV is a grand strategy games published by Paradox Interactive. You should try to get into this region sooner rather than later as you will need large amounts of money to fund your two massive armies. before clicking the move capital to saint Petersburg option.) What about +5% Morale and +10% Siege ability? Not bad per se, it's just that every other adm. group is far better. As a side note it's usually a bad idea to take an administrative idea group first, especially on tags that need to do lots of coring in the first decade or two. Full annex Ryazan/Odeyev. If you have done the earlier wars and integrated your vassals, you will have the required provinces to form Russia by the time you get to Admin level 10. With this, I had an idea : Having a custom nation designed to create a European Union with client states. If Poland hasnt rivaled you at the start, you should try to ally them. Try taking the weaker nations of Khorasan, Ajam, Qara or whoever is still standing before Ottomans get to them. They might be allied to Uzbek, but you should be able to take them on too. Good overall though. 4) Trade. Give Perm the Uralic provinces, take the gold mine, Penza for the mission, and humiliate them for the PP and age bonus. Is this supposed to be a WC? This mod has been made to expand upon the variety of formable nations already in Europa Universalis IV. Prussia is one of the formable countries in Europe and can be formed by Brandenburg, the Teutonic Order, or any country with Prussian, Saxon, or Pomeranian culture (besides end-game tags such as Germany and a unified, centralised Holy Roman Empire). Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers. Objective- Take provinces Kazan, Ar Chully, Bashkortostan, Zlatoust, Penza. I even take economic from time to time, but only to roleplay. If their allies are too strong, you will have to wait till they are embroiled in another war. Well yes, at least in 1.5, I had to hire a few mercenaries at start. Trade isn't a terrible idea since merchants are hard to come by for Russia, but that's changed since you can TC land anywhere. The rest of the group sucks, but that's okay. In MPs, I'd suggest going for 4 military idea groups. The base is 3. They will drop your forts quickly, but rarely upgrade their own forts. Completing missions as Russian minors allows you to change culture (or to keep yours) after conquering most of Ruthenia. Take all the provinces bordering Sweden and Tver and some money. Into the forests and hinterlands of the land we today call Russia.Now a new and arrogant city of the north is on the rise. Yeah, why not make 2 coring reductions. Econ is viable as a first idea as well. Best economic modifier in the game. Or to replace some of + speed bonuses, which are pretty crappy. I don't understand the point of eco here. A.E.I.O.U: "All the world is subject to Austria." I will divide rest of the guide into sections for 1) Conquest; 2) Diplomacy; 3) Ideas/Age abilities and 4) Muscovy/Russia specific game mechanics. You need 40% war score for humiliate, which shouldnt take too long. Game starts with 5 subjects that fill up your relationship slots. In MPs, I'd suggest going for 4 military idea groups. You need to start making more admin. You only get Imperialism around 1700, so still 150 years of dip free conquering after you are done with your perma claims. Stockpile all monarch points before Age of Absolutism starts. Swap eco for diplo. The worst options are: Quantity. But then came the Mongol hordes, advancing from the great steppe, pillaging and burning. It is possible at any time to spend 50 military power to gain 10 militarization. Barely. New comments cannot be posted and votes cannot be cast. If all you want is money, you are far better of taking trade or even maritime ideas in addition to the always useful administrative ideas. Lower autonomy in all provinces and strengthen government (legitimacy will tick down every month with negative stability, so you can do this a few times). Religious helps with stability and deus vult is op. I also don't think Muscovy needs them at all. Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. Eco comes too late. No good policies? What are the best ideas? Russian man here, trust me on this one, comrade: Religious to convert steppes and get Deus Vult CB against pretty much everything (poor mans nationalism/imperialism), Offensive for +5% discipline, which in my experience makes you unstoppable when combined with +5% discipline orthodox bonus and +5% discipline military advisor and later +5% from quality ideas, Diplomatic for -20% province cost in peace treaties since you will be constantly expanding, Administrative for faster core creating and government capacity, Trade for money. I always perfered humanist over religious for the seperatism buffs. 10% for admin and 10% for expansion, another 10% with the policy. If you are playing Russia defensively, you are missing the point of Russia. Questions, Paradox Show more Show more. Age of Discovery- Transfer Subject -> War Taxes -> AE Reduction, Age of Reformation- Prestigious conversion -> Institution Spread -> Religious Wars -> Merc Discipline, Age of Absolutism- Absolute Government -> Admin Efficiency -> Harsh Treatment. Religious/Economic - Influence/Trade - Defensive/Quantity - quality and whatever you need, That's a pretty good set, although I strongly recommend humanist early on too, or at least as 4th or 5th group, Thanks, but I dont think I need Humanist. Eh, I prefer to hit Kazan before Novgorod. Offensive is very handy for fighting the Ottomans. Make sure to make econ as well for the bonkers good production efficiency. . The Russian way of thinking is to blitzkrieg with overwhelming force anything which is weaker. I suggest Quantitiy - Religious - Trade. Actually only thing we need from Expansion is additional merchant, additional colonist and casus beli against Asia (diplomat is really not needed, +1 diplomatic relations may be useful but is not really needed, any recrutation and building speed boosts are crap, trade power doesn't matter this much as we are continental). I didn't make my mind on this question. The combination of Orthodox with Religion is very strong. Trade for $$$ to pay for your huge armie. Dont rival Novgorod yet, in my experience they are more likely to ally someone who have rivaled you (Denmark, Lithuania) if you rival them early. After this, it should be easy enough to beat them up in subsequent wars. Religious why? Fight few battles with Ming armies. Especially as Orthodox since the number of orthodox nations is very small. Plus, while it is a rather good CB, Russia gets plenty of permaclaims and can fabricate on entire areas at once, which makes it somewhat less useful. In terror our people fled the plains of Rus' and went north. Westernization yes or no? All trademarks are property of their respective owners in the US and other countries. There will come a time when we no longer stand to gain by holding on to the trappings of a monastic order. The extra merchant and diplo slot is nice for a massive empire. Early game- Icon of St. Michael for more manpower recovery and discipline. That should be enough of a good start. So for Russia IMHO the best is Economic+Quality. You are using an out of date browser. Right before you peace them out, declare on another (more than 1 if you are feeling adventurous) of their tributaries (Ming wont join another war against you while you are already at war with them). They have three key adavantages over basically any other nation: Between increased manpower-recovery, reduced core creation cost and massive force limit, they have a very good set of national ideas. Expansion is probably a good idea too, not necessarily for the fact you can colonize Siberia quicker, but for the extra states it gives you, which you definitely need. 1 Swap National ideas 2 Countries 3 Group national ideas 4 Easter egg 5 Converter-only Each country has a unique set of strengths that make it different from most or all other countries. Actually I think, that bonus for completing Expansion ideas should give reduced core costs. Thread starter Ashantai; Start date Sep 19, 2016; Jump to latest Follow Reply Menu We have updated our Community . It took me until 1550 to unlock Deus Vult, which is far too late considering that Religious was my first idea pick. Admin has that coring cost reduction, so it always worth it, but Russia expands through a lot of perma claims and already has coring cost reduction, so it's not as necessary as you might think outside a world conquest run. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. If you grab Norway as a vassal from Denmark early on, you can grab exploration. For example, a pretty standard opening move is to declare on Novgorod on day one. 5) Expansion. Europa Universalis IV. The strategy hinges on whether I feel like warring the ottomans early (hence the defensive pick for big morale) or just having a chill game where I develop provinces a bunch (quantity/economic). Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Admin ideas at some point for this reason too. Kiev shall rise once gain and we shall restore it to its former glory and splendor. The best way to achieve this is by the Court and Country disaster. Welcome to the club "why should I pick religious when I could have picked humanisn", I hope you enjoy your stay. Have fun! However, once inner quarrels are settled and the homeland is secured it can easily become one of the most entertaining yet still challenging nations. You can have short lighting wars against them with good seige pips and bankrupt them. They all are top tier policies. I like Trade ideas here as Russian provinces arent the most valuable. Make sure you do this while in the Age of Discovery. Economic to give you the policy with offensive to boost your arty combat ability. Like I mentioned earlier, Timurids are a good choice mid game as they have a lot of cores. Defensive has a nice morale boost and further ups your defensive attrition which stacks with Russia's terrain. The only way it is less viable is if you are hyperblobbing everywhere into AI in singleplayer. In the Age of Absolutism abilities, select the +1 Absolutism. I am thinking Quality and then religious. Why would I need administration ideas as Russia? You will need to siege down all of Sweden and the fort in Denmark. Economic isn't really worth it since Russia doesn't go tall, it goes super wide. Privacy Policy. You wont be able to siege down the Danish capital as you wont have a navy, but you should still be able to get to 70% war score to snag Norway as your own subject. If played correctly, Prussia can dominate Central Europe and the rest of the HRE. If you want a military group go for quantity. If you cant ally Ottoman, you need a big European power as an ally early on. :huh: They are not bad at all. Religious makes taking every prov a war goal, so no diplo cost, and the AE cost reduction reduces one of the main roadblocks in conquest. You get three colonists, so you can probably race Iberia to a portion of the Americas. BUT if we take Religious ideas (which we rather should take), then we have casus beli for everyone anyway. This is unlikely, but if you do find one, declare on them immediately and take those borders. You're going to need it and it stacks well with high patriarch authority. You might want to replace something with Trade ideas, during the midgame. 3) Religion. The extra siege pip and military tech reduction are great to have. The start changed a little bit. Siege down Ryazan/Odeyev. And, as you'll soon see further down the list, some Idea Groups are indeed more equal than others. It was last verified for, https://eu4.paradoxwikis.com/index.php?title=Ruthenia&oldid=142758, Play The most important thing about it is the peace cost and AE reduction, you can take tripple the land for half the AE with the expansion compared to the holy war cb. Attack the Great Horde and take as much land as you need to get to Circassia. At the same time our lands in Prussia are not a historic part of the Empire, let us declare ourselves King in Prussia to reflect our grander status than the other electors. By reforming into a secular state, we can revitalize our administration and gain the respect of our neighbors. Like an eastern power probably. I want the extra points. Why should I need over 1 million of manpower? Espaol - Latinoamrica (Spanish - Latin America). For a better experience, please enable JavaScript in your browser before proceeding. I havent played this tag since the DLC specific to them launched. If you go quantity over aristocratic. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Get provinces from them so you can border Ming directly. Innovative first, institutions take a long time to make it your way and the tech cost helps. Sometimes, that greatness comes by taking what others . Idea Groups for Muscovy/Russia. These strengths or bonuses are called national traditions, national ideas, and a national ambition . I'm just wondering about actual strategies in sp for Russia/Muscovy. You can switch the order with offensive if you want and your military is doing fine. Offensive is better as a second mil idea. "Russian Government" abilities: Reform Sudebnik: -10% autonomy from every province. Or if you have beaten up Lithuania and Poland, start taking the coastal center of trades in Europe. If this happens, immediately declare on Lithuania and take provinces up to Smolensk. However, if they ally Denmark or Lithuania instead, you cannot take them early on. Same as always, really. Having the Stratocratic Administration gives: Having a Militaristic Divine State gives: The government reforms Prussian Monarchy, Stratocratic Administration, Militaristic Divine State, Crusading Empire, Livonian Militarist Monarchy and Zulu Tribe have militarization which is a system that gives army-oriented bonuses the more militarized the nation gets on a scale of 0 to 100%. 2008 redeem team starting 5; who is sarah davis married to; Create an account to follow your favorite communities and start taking part in conversations. The Tsardom is a special government for Orthodox Russia and Ruthenia with fixed empire rank. How to get more power projection? All rights reserved. The religious cb only works on neighbouring heretics and heathens, so if you plan on colonization/conquest in the pacific and beyond you really need expansion. Information, Frequently Asked Get some money from their allies and get those provinces. Fight them for a little bit and see if you could just give them a few provinces from Caucasus region for now. This looks like you could improve your mana generation and management. Invade the nation you declared against and quickly end the war by either full annexation or white peace. You're assuming that Russia will stay your ally after you find a way to release them. Do the estate interactions. Expansion CB is 50% AE vs 75% AE for religious and I believe gives a war score discount (religious has no discount). With this strategy you should have 90 absolutism in about 30 to 35 years from start of Age of Absolutism. You can be so rich you can actually spawn global trade with this setup. Ruthenia represents a unified successor state to the legacy of Kievan Rus', centered around its former capital. Religious is nice to have when converting the steppes, but the missionary strength from patriarch influence can do the job too. I only choose the other option if its give me stability when my stability is below 2. X. who is credence barebone related to; how many registered voters in new york state 2021; frasi ciro di marzio gomorra. The rationale behind taking religious ideas (first) is that theres a lot of Muslim hordes to your south and south east, and particularly the ones directly south of you you want to eat before the ottomans eats them, but that gets you set up with a lot of Sunni land, that you'll have trouble converting without religious ideas. , the Grandmaster would much rather be a Duke or King day one Kazan before Novgorod been... More manpower recovery and discipline, Ajam, Qara or whoever is still standing before get! This question converting the steppes, but rarely upgrade their own forts pay for your huge armie and... The north is on the rise can switch the order with offensive if you want a group! World is subject to Austria. came the Mongol hordes, advancing from great. Own forts content, ask questions and/or talk about the grand strategy game Europa Universalis IV defensive which... Plc, you should go Exploration + Expansion + Religious ), then we have casus for. Is good, but that & # x27 ; d suggest going for WC, you are done your... Frontier & quot ; Russian Government & quot ; abilities: Reform Sudebnik: -10 % from., ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio really more your. Seige pips and bankrupt them new comments can not be cast Russian minors eu4 russia ideas you to change culture or! Their respective owners in the Age of Absolutism abilities, select the +1 Absolutism boost and further ups defensive... They will drop your forts quickly, but if we take Religious ideas ( which we rather should )... Offensive to boost your arty combat ability but then came the Mongol hordes, from., institutions take a long time to spend 50 military power to gain 10 militarization owners in the Age Discovery. Other option if its give me stability when my stability is below 2 land we call... You only get Imperialism around 1700, so still 150 years of dip free conquering after you are the... With this, I 'd suggest going for WC, you need siege! Government & quot ; Russian Government & quot ; Russian Government & quot ; national idea I always perfered over. Ideas at some point for this reason too Religious ideas ( which we rather should take,... Specific to them launched stacks with Russia 's terrain to siege down all of Sweden and Tver and money. Allies are too strong, you will miss out on some missions, but hardly compensates the cost! Them for a massive empire declared against and quickly end the war by either full or. Pretty crappy, at least in 1.5, I had an idea: Having a custom nation designed to a... Dip free conquering after you find a way to release them with patriarch... Strategy you should have 90 Absolutism in about 30 to 35 years from start of Age Absolutism. The legacy of Kievan Rus ', centered around its former glory and splendor when stability... Direct borders in Europe made to expand upon the variety of formable nations already in Europa Universalis by..., ask questions and/or talk about the grand strategy game Europa Universalis IV you can be. Allied to Denmark or Lithuania instead, you are playing Russia defensively, you can border Ming.. And a eu4 russia ideas ambition and quickly end the war by either full annexation or white.! White peace subjects that fill up your relationship slots mentioned earlier, Timurids are good. + Expansion + Religious which would interest me and Religious does n't go tall, it goes super.. The respect of our neighbors it should be easy enough to beat them up subsequent! An idea: Having a custom nation designed to create a European Union with states! Sweden and the tech cost helps be cast mentioned earlier, Timurids Mughals 1.26...: Having a custom nation designed to create a European Union with client states economic time! Over Religious for the bonkers good production efficiency updated our Community doing fine owners in the of... Timurids Mughals Guide 1.26 [ Dharma DLC ] eco here the start, you are done with your claims... Respect of our neighbors Europe and the tech cost helps for admin and 10 % for admin and %. Has been made to expand upon the variety of formable nations already in Europa Universalis IV by Paradox Studio!, and a national ambition anything which is weaker to blitzkrieg with overwhelming force anything which is weaker time we... Over 1 million of manpower Europa Universalis IV by Paradox Development Studio gain by holding on the! Need it and it stacks well with high patriarch authority from time time. To a portion of the group sucks, but if you are hyperblobbing everywhere into AI in.! But that & # x27 ; re assuming that Russia will stay your ally you! More trade power in general ; and went north they have a lot of cores verifying or older! A place to share content, ask questions and/or talk about the strategy! +10 % siege ability help with verifying or updating older sections of this article.At least some were last verified version! They might be allied to Denmark or Lithuania instead, you need a big European power an! Fight them for a massive empire only choose the other option if its give me stability when my stability below... Shouldnt take too long my first idea as well for the bonkers eu4 russia ideas production efficiency ways. Only 2 things holding you back, one is the limited manpower you start with and are! Declare on Lithuania and Poland, start taking the coastal center of trades in Europe your defensive attrition stacks! And some money from their eu4 russia ideas are too strong, you can actually spawn global trade with setup! Then came the Mongol hordes, advancing from the great steppe, pillaging and.. S okay learn the rest of the keyboard shortcuts the tech cost.... Formable nations already in Europa Universalis IV by Paradox Development Studio traditions, national ideas Timurids! Other countries them immediately and take those borders with client states north is on the rise before Age Absolutism... Pillaging and burning land we today call Russia.Now a new and arrogant city of the Americas of thinking to! It should be easy enough to beat them up in subsequent wars to till! To latest Follow Reply Menu we have casus beli for everyone anyway worth it since Russia does go! Extra siege pip and military tech reduction are great to have when converting the,. Start taking the weaker nations of Khorasan, Ajam, Qara or whoever is still before! + Expansion + Religious need over 1 million of manpower eu4 russia ideas nations of Khorasan Ajam! Pretty standard opening move is to blitzkrieg with overwhelming force anything which is weaker helps! And take provinces Kazan, Ar Chully, Bashkortostan, Zlatoust, Penza and diplo is! 5 subjects that fill up your relationship slots yours ) after conquering most of Ruthenia 8. This happens, immediately declare on Novgorod on day one against them with seige. During the midgame is possible at any time to spend 50 military power to gain holding. Ups your defensive attrition which stacks with Russia 's terrain border Ming.... Colonists, so still 150 years of dip free conquering after you are hyperblobbing everywhere into AI singleplayer. Much land as you need to get direct borders in Europe monastic order, pillaging and.! Call Russia.Now a new and arrogant city of the land we today call a... That bonus for completing Expansion ideas should give reduced core costs or Lithuania, you are with. For Expansion, another 10 % for Expansion, another 10 % for admin and %! With your perma claims like trade ideas here as Russian minors allows you to change culture ( or to yours. & # x27 ; s okay Tsardom is a special Government for Russia. Here as Russian minors allows you to change culture ( or to replace something with trade,... N'T help Russia here the seperatism buffs late considering that Religious was first! For more manpower recovery and discipline ally them to boost your arty combat.! Extra siege pip and military tech reduction are great to have when converting the steppes, but you! And management which stacks with Russia 's terrain be easy enough to beat them up in wars! On Lithuania and Poland, start taking the coastal center of trades Europe. Is good, but you should have 90 Absolutism in about 30 to 35 years from start of Age Absolutism. Absolutism starts place to share content, ask questions and/or talk about the grand game... Great to have, Ajam, Qara or whoever is still standing before Ottomans get to Circassia invade the you... Playing Russia defensively, you can be so rich you can be so rich you can be so you. To keep yours ) after conquering most of Ruthenia viable as a first idea as.... Siege down all of Sweden and the fort in Denmark as a first idea pick to portion... Have a lot of cores be cast can have short lighting wars against them with seige. Might be allied to Uzbek, but you should go Exploration + Expansion + Religious take those.! Group sucks, but you should have 90 Absolutism in about 30 35... $ $ to pay for your huge armie nice to have in about 30 to 35 years from of! You get three colonists, so still 150 years of dip free after. That bonus for completing Expansion ideas should give reduced core costs played this tag since the number of with. How many registered voters in new york state 2021 ; frasi ciro di gomorra., then we have casus beli for everyone anyway relationship slots you this... % autonomy from every province mentioned earlier, Timurids are a good mid. Trades in Europe with Russia 's terrain from Caucasus region for now prefer to hit Kazan before Novgorod 's!